Petrichor
"Guess where I am right now! But this time without a kite..."
Games I made
Solo and small-team projects where I set the direction from day one.
Petrichor
A 2D interactive short story about painting on a glass window.
Follow for updates
L'amour postal
Restore your grandmother's old postcards. They came from France... uncover an old secret.
View project →Studying how games and films are made
Recent publications, talks and ongoing research threads that feed back into practice.
SIGGRAPH 2025: AI Frame Interpolation Techniques for Watercolor Animation
We investigated AI-driven methods to bridge the gap between artistry and automation.
Expanded conference: AI Interpolation for Watercolor Animation
Presenting our work on AI-driven stylized frame interpolation.
KI Festival Heilbronn: Using AI tools in an Unreal Engine Film Production
Retrospective about using AI tools in an animated short film production.
I'm Hannes - a technical director, game developer and co-founder of the indie games studio Windspiel Interactive.
I studied at the Animationsinstitut of Filmakademie Baden-Württemberg and gained insights in
many different productions, from traditional 3D animated film pipelines to professional video game
productions.
My research projects have been presented at SIGGRAPH, FMX and Expanded Conference.
My creative projects, like Petrichor, are where I get to follow an idea all the way through - from a first sketch to a finished, shippable piece. Freelance work for other studios keeps that practice sharp and pays the bills between releases.
Let's talk
Open to freelance and contract work, collaborations, and conversations about Petrichor or research. Reach out directly or use the form.