Currently in development

Petrichor

"Guess where I am right now! But this time without a kite..."

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Own Projects

Games I made

Solo and small-team projects where I set the direction from day one.

In development

Petrichor

A 2D interactive short story about painting on a glass window.

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Gamejam

L'amour postal

Restore your grandmother's old postcards. They came from France... uncover an old secret.

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Research

Studying how games and films are made

Recent publications, talks and ongoing research threads that feed back into practice.

Publication · 2025

SIGGRAPH 2025: AI Frame Interpolation Techniques for Watercolor Animation

We investigated AI-driven methods to bridge the gap between artistry and automation.

Talk · 2025

Expanded conference: AI Interpolation for Watercolor Animation

Presenting our work on AI-driven stylized frame interpolation.

Talk · 2025

KI Festival Heilbronn: Using AI tools in an Unreal Engine Film Production

Retrospective about using AI tools in an animated short film production.

About

I'm Hannes - a technical director, game developer and co-founder of the indie games studio Windspiel Interactive.

I studied at the Animationsinstitut of Filmakademie Baden-Württemberg and gained insights in many different productions, from traditional 3D animated film pipelines to professional video game productions.
My research projects have been presented at SIGGRAPH, FMX and Expanded Conference.

My creative projects, like Petrichor, are where I get to follow an idea all the way through - from a first sketch to a finished, shippable piece. Freelance work for other studios keeps that practice sharp and pays the bills between releases.

Contact

Let's talk

Open to freelance and contract work, collaborations, and conversations about Petrichor or research. Reach out directly or use the form.